JinxRyu/Ryujinx.Graphics/Gpu
LDj3SNuD e9cfdef098 Add A1B5G5R5 texture format. (#76)
* Update GalTextureFormat.cs

* Update TextureReader.cs
2018-04-08 18:08:36 -03:00
..
BlockLinearSwizzle.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
INvGpuEngine.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ISwizzle.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
LinearSwizzle.cs Use correct pitch value when decoding linear swizzle textures 2018-04-08 17:09:41 -03:00
MacroInterpreter.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NsGpu.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NsGpuMemoryMgr.cs Change SvcGetInfo 5 to return actual heap size, remove AMemoryAlloc since it is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData 2018-02-27 20:45:07 -03:00
NsGpuPBEntry.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NvGpuEngine.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NvGpuEngine3d.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NvGpuEngine3dReg.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NvGpuFifo.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NvGpuFifoMeth.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NvGpuMethod.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NvGpuPushBuffer.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
Texture.cs Use correct pitch value when decoding linear swizzle textures 2018-04-08 17:09:41 -03:00
TextureFactory.cs Use correct pitch value when decoding linear swizzle textures 2018-04-08 17:09:41 -03:00
TextureReader.cs Add A1B5G5R5 texture format. (#76) 2018-04-08 18:08:36 -03:00
TextureSwizzle.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00