JinxRyu/Ryujinx.Graphics.Shader/CodeGen/Glsl
gdkchan 8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
* Use explicit buffer and texture bindings on shaders

* More XML docs and other nits
2020-11-08 12:10:00 +01:00
..
HelperFunctions Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
Instructions Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657) 2020-11-02 16:53:23 -03:00
CodeGenContext.cs Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657) 2020-11-02 16:53:23 -03:00
Declarations.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
DefaultNames.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
GlslGenerator.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
GlslProgram.cs Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
NumberFormatter.cs Support single precision contants for double precision operations (#1673) 2020-11-06 18:54:13 +01:00
OperandManager.cs Avoid sampler conflicts on bindless samplers with the same name (#1642) 2020-10-28 21:20:43 +01:00
TypeConversion.cs Initial work 2020-01-09 02:13:00 +01:00
Varying.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00