forked from Mirror/Ryujinx
54b79dffa8
* Abstract SteadyClockCore to follow Nintendo changes in 4.x This is the ground work for 4.0.0 support * Implement TickBasedSteadyClockCore Preparation for the ephemeral clock. * Refactor SystemClockCore to follow 4.0.0 changes * Implement EphemeralNetworkSystemClock * Implement GetSnapshotClock & GetSnapshotClockFromSystemClockContext * Implement CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween * Remove an outdated comment & unused import * Fix a nit and GetClockSnapshot * Address comment
29 lines
818 B
C#
29 lines
818 B
C#
namespace Ryujinx.HLE.HOS.Services.Time.Clock
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{
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class StandardLocalSystemClockCore : SystemClockCore
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{
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private static StandardLocalSystemClockCore _instance;
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public static StandardLocalSystemClockCore Instance
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{
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get
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{
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if (_instance == null)
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{
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_instance = new StandardLocalSystemClockCore(StandardSteadyClockCore.Instance);
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}
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return _instance;
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}
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}
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public StandardLocalSystemClockCore(StandardSteadyClockCore steadyClockCore) : base(steadyClockCore) {}
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public override ResultCode Flush(SystemClockContext context)
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{
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// TODO: set:sys SetUserSystemClockContext
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return ResultCode.Success;
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}
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}
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}
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