JinxRyu/Ryujinx.Graphics.Gpu/Shader/Cache/Definition
gdkchan fd7567a6b5
Only make render target 2D textures layered if needed (#2646)
* Only make render target 2D textures layered if needed

* Shader cache version bump

* Ensure topology is updated on channel swap
2021-09-29 01:55:12 +02:00
..
CacheGraphicsApi.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
CacheHashType.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
CacheManifestHeader.cs salieri: Fix missing guest GPU accessor missing on hashes (#1759) 2020-12-01 22:48:31 +01:00
GuestGpuAccessorHeader.cs Implement Force Early Z Register (#1755) 2020-12-02 00:13:27 +01:00
GuestGpuStateFlags.cs Implement Force Early Z Register (#1755) 2020-12-02 00:13:27 +01:00
GuestShaderCacheEntry.cs salieri: Fix missing guest GPU accessor missing on hashes (#1759) 2020-12-01 22:48:31 +01:00
GuestShaderCacheEntryHeader.cs Use a new approach for shader BRX targets (#2532) 2021-08-11 20:59:42 +02:00
GuestShaderCacheHeader.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
GuestShaderCacheTransformFeedbackHeader.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
GuestTextureDescriptor.cs shader cache: Fix invalid virtual address clean up (#1717) 2020-11-17 22:20:17 +01:00
HostShaderCacheEntry.cs Only make render target 2D textures layered if needed (#2646) 2021-09-29 01:55:12 +02:00
HostShaderCacheEntryHeader.cs Only make render target 2D textures layered if needed (#2646) 2021-09-29 01:55:12 +02:00
HostShaderCacheHeader.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00