JinxRyu/Ryujinx.Graphics.Gpu/Engine
gdkchan ff5df5d8a1
Support non-contiguous copies on I2M and DMA engines (#2473)
* Support non-contiguous copies on I2M and DMA engines

* Vector copy should start aligned on I2M

* Nits

* Zero extend the offset
2021-08-04 22:20:58 +02:00
..
Compute Implement a fast path for I2M transfers (#2467) 2021-07-12 16:48:57 -03:00
Dma Support non-contiguous copies on I2M and DMA engines (#2473) 2021-08-04 22:20:58 +02:00
GPFifo Implement a fast path for I2M transfers (#2467) 2021-07-12 16:48:57 -03:00
InlineToMemory Support non-contiguous copies on I2M and DMA engines (#2473) 2021-08-04 22:20:58 +02:00
MME Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Threed Implement a fast path for I2M transfers (#2467) 2021-07-12 16:48:57 -03:00
Twod Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Types Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ConditionalRenderEnabled.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ShaderTexture.cs Fix image binding format (#1625) 2020-10-20 19:03:20 -03:00