using System;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel
{
partial class KScheduler
private const int RoundRobinTimeQuantumMs = 10;
private int CurrentCore;
public bool MultiCoreScheduling { get; set; }
public HleCoreManager CoreManager { get; private set; }
private bool KeepPreempting;
public void StartAutoPreemptionThread()
Thread PreemptionThread = new Thread(PreemptCurrentThread);
KeepPreempting = true;
PreemptionThread.Start();
}
public void ContextSwitch()
lock (CoreContexts)
if (MultiCoreScheduling)
int SelectedCount = 0;
for (int Core = 0; Core < KScheduler.CpuCoresCount; Core++)
KCoreContext CoreContext = CoreContexts[Core];
if (CoreContext.ContextSwitchNeeded && (CoreContext.CurrentThread?.Context.IsCurrentThread() ?? false))
CoreContext.ContextSwitch();
if (CoreContext.CurrentThread?.Context.IsCurrentThread() ?? false)
SelectedCount++;
if (SelectedCount == 0)
CoreManager.Reset(Thread.CurrentThread);
else if (SelectedCount == 1)
CoreManager.Set(Thread.CurrentThread);
else
throw new InvalidOperationException("Thread scheduled in more than one core!");
KThread CurrentThread = CoreContexts[CurrentCore].CurrentThread;
bool HasThreadExecuting = CurrentThread != null;
if (HasThreadExecuting)
//If this is not the thread that is currently executing, we need
//to request an interrupt to allow safely starting another thread.
if (!CurrentThread.Context.IsCurrentThread())
CurrentThread.Context.RequestInterrupt();
return;
CoreManager.Reset(CurrentThread.Context.Work);
//Advance current core and try picking a thread,
//keep advancing if it is null.
for (int Core = 0; Core < 4; Core++)
CurrentCore = (CurrentCore + 1) % CpuCoresCount;
KCoreContext CoreContext = CoreContexts[CurrentCore];
CoreContext.UpdateCurrentThread();
if (CoreContext.CurrentThread != null)
CoreContext.CurrentThread.ClearExclusive();
CoreManager.Set(CoreContext.CurrentThread.Context.Work);
CoreContext.CurrentThread.Context.Execute();
break;
//If nothing was running before, then we are on a "external"
//HLE thread, we don't need to wait.
if (!HasThreadExecuting)
CoreManager.Wait(Thread.CurrentThread);
private void PreemptCurrentThread()
//Preempts current thread every 10 milliseconds on a round-robin fashion,
//when multi core scheduling is disabled, to try ensuring that all threads
//gets a chance to run.
while (KeepPreempting)
CurrentThread?.Context.RequestInterrupt();
PreemptThreads();
Thread.Sleep(RoundRobinTimeQuantumMs);
public void ExitThread(KThread Thread)
Thread.Context.StopExecution();
CoreManager.Exit(Thread.Context.Work);
public void RemoveThread(KThread Thread)
CoreManager.RemoveThread(Thread.Context.Work);