using System.IO;
namespace Ryujinx.HLE.Loaders.Npdm
{
class KernelAccessControl
public int[] Capabilities { get; private set; }
public KernelAccessControl(Stream Stream, int Offset, int Size)
Stream.Seek(Offset, SeekOrigin.Begin);
Capabilities = new int[Size / 4];
BinaryReader Reader = new BinaryReader(Stream);
for (int Index = 0; Index < Capabilities.Length; Index++)
Capabilities[Index] = Reader.ReadInt32();
}