using Gtk;
using Ryujinx.Common.Logging;
using Ryujinx.HLE;
using Ryujinx.HLE.HOS.Applets;
using System;
using System.Threading;
namespace Ryujinx.Ui
{
internal class GtkHostUiHandler : IHostUiHandler
private readonly Window _parent;
public GtkHostUiHandler(Window parent)
_parent = parent;
}
public bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText)
ManualResetEvent dialogCloseEvent = new ManualResetEvent(false);
bool okPressed = false;
bool error = false;
string inputText = args.InitialText ?? "";
Application.Invoke(delegate
try
var swkbdDialog = new InputDialog(_parent)
Title = "Software Keyboard",
Text = args.HeaderText,
SecondaryText = args.SubtitleText
};
swkbdDialog.InputEntry.Text = inputText;
swkbdDialog.InputEntry.PlaceholderText = args.GuideText;
swkbdDialog.OkButton.Label = args.SubmitText;
swkbdDialog.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
if (swkbdDialog.Run() == (int)ResponseType.Ok)
inputText = swkbdDialog.InputEntry.Text;
okPressed = true;
swkbdDialog.Dispose();
catch (Exception e)
error = true;
Logger.Error?.Print(LogClass.Application, $"Error displaying Software Keyboard: {e}");
finally
dialogCloseEvent.Set();
});
dialogCloseEvent.WaitOne();
userText = error ? null : inputText;
return error || okPressed;