using Avalonia.Controls;
using Avalonia.Controls.Primitives;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.LogicalTree;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Input;
using Ryujinx.Input.Assigner;
using System;
namespace Ryujinx.Ava.UI.Windows
{
public partial class ControllerSettingsWindow : UserControl
private bool _dialogOpen;
private ButtonKeyAssigner _currentAssigner;
internal ControllerSettingsViewModel ViewModel { get; set; }
public ControllerSettingsWindow()
DataContext = ViewModel = new ControllerSettingsViewModel(this);
InitializeComponent();
foreach (ILogical visual in SettingButtons.GetLogicalDescendants())
if (visual is ToggleButton button && !(visual is CheckBox))
button.Checked += Button_Checked;
button.Unchecked += Button_Unchecked;
}
protected override void OnPointerReleased(PointerReleasedEventArgs e)
base.OnPointerReleased(e);
if (_currentAssigner != null && _currentAssigner.ToggledButton != null && !_currentAssigner.ToggledButton.IsPointerOver)
_currentAssigner.Cancel();
private void Button_Checked(object sender, RoutedEventArgs e)
if (sender is ToggleButton button)
if (_currentAssigner != null && button == _currentAssigner.ToggledButton)
return;
bool isStick = button.Tag != null && button.Tag.ToString() == "stick";
if (_currentAssigner == null && (bool)button.IsChecked)
_currentAssigner = new ButtonKeyAssigner(button);
FocusManager.Instance.Focus(this, NavigationMethod.Pointer);
PointerPressed += MouseClick;
IKeyboard keyboard = (IKeyboard)ViewModel.AvaloniaKeyboardDriver.GetGamepad("0"); // Open Avalonia keyboard for cancel operations.
IButtonAssigner assigner = CreateButtonAssigner(isStick);
_currentAssigner.ButtonAssigned += (sender, e) =>
if (e.IsAssigned)
ViewModel.IsModified = true;
};
_currentAssigner.GetInputAndAssign(assigner, keyboard);
else
if (_currentAssigner != null)
ToggleButton oldButton = _currentAssigner.ToggledButton;
_currentAssigner = null;
button.IsChecked = false;
public void SaveCurrentProfile()
ViewModel.Save();
private IButtonAssigner CreateButtonAssigner(bool forStick)
IButtonAssigner assigner;
var device = ViewModel.Devices[ViewModel.Device];
if (device.Type == DeviceType.Keyboard)
assigner = new KeyboardKeyAssigner((IKeyboard)ViewModel.SelectedGamepad);
else if (device.Type == DeviceType.Controller)
assigner = new GamepadButtonAssigner(ViewModel.SelectedGamepad, (ViewModel.Config as StandardControllerInputConfig).TriggerThreshold, forStick);
throw new Exception("Controller not supported");
return assigner;
private void Button_Unchecked(object sender, RoutedEventArgs e)
_currentAssigner?.Cancel();
private void MouseClick(object sender, PointerPressedEventArgs e)
bool shouldUnbind = false;
if (e.GetCurrentPoint(this).Properties.IsMiddleButtonPressed)
shouldUnbind = true;
_currentAssigner?.Cancel(shouldUnbind);
PointerPressed -= MouseClick;
private async void PlayerIndexBox_OnSelectionChanged(object sender, SelectionChangedEventArgs e)
if (ViewModel.IsModified && !_dialogOpen)
_dialogOpen = true;
var result = await ContentDialogHelper.CreateConfirmationDialog(
LocaleManager.Instance["DialogControllerSettingsModifiedConfirmMessage"],
LocaleManager.Instance["DialogControllerSettingsModifiedConfirmSubMessage"],
LocaleManager.Instance["InputDialogYes"],
LocaleManager.Instance["InputDialogNo"],
LocaleManager.Instance["RyujinxConfirm"]);
if (result == UserResult.Yes)
_dialogOpen = false;
ViewModel.IsModified = false;
if (e.AddedItems.Count > 0)
var player = (PlayerModel)e.AddedItems[0];
ViewModel.PlayerId = player.Id;
public void Dispose()
ViewModel.Dispose();