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jinx/Ryujinx.Graphics.GAL/ITexture.cs

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using System;
namespace Ryujinx.Graphics.GAL
{
public interface ITexture
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{
int Width { get; }
int Height { get; }
float ScaleFactor { get; }
void CopyTo(ITexture destination, int firstLayer, int firstLevel);
void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel);
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void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter);
ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel);
byte[] GetData();
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void SetData(ReadOnlySpan<byte> data);
void SetData(ReadOnlySpan<byte> data, int layer, int level);
void SetStorage(BufferRange buffer);
void Release();
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}
}