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jinx/Ryujinx.Ava/Program.cs

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Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 11:30:15 +00:00
using ARMeilleure.Translation.PTC;
using Avalonia;
using Avalonia.OpenGL;
using Avalonia.Rendering;
using Avalonia.Threading;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Windows;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging;
using Ryujinx.Common.System;
using Ryujinx.Common.SystemInfo;
using Ryujinx.Modules;
using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration;
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
namespace Ryujinx.Ava
{
internal class Program
{
public static double WindowScaleFactor { get; set; }
public static string Version { get; private set; }
public static string ConfigurationPath { get; private set; }
public static string CommandLineProfile { get; set; }
public static bool PreviewerDetached { get; private set; }
public static RenderTimer RenderTimer { get; private set; }
[DllImport("user32.dll", SetLastError = true)]
public static extern int MessageBoxA(IntPtr hWnd, string text, string caption, uint type);
private const uint MB_ICONWARNING = 0x30;
public static void Main(string[] args)
{
Version = ReleaseInformations.GetVersion();
if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 17134))
{
MessageBoxA(IntPtr.Zero, "You are running an outdated version of Windows.\n\nStarting on June 1st 2022, Ryujinx will only support Windows 10 1803 and newer.\n", $"Ryujinx {Version}", MB_ICONWARNING);
}
PreviewerDetached = true;
Initialize(args);
RenderTimer = new RenderTimer();
BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
RenderTimer.Dispose();
}
public static AppBuilder BuildAvaloniaApp()
{
return AppBuilder.Configure<App>()
.UsePlatformDetect()
.With(new X11PlatformOptions
{
EnableMultiTouch = true,
EnableIme = true,
UseEGL = false,
UseGpu = true,
GlProfiles = new List<GlVersion>()
{
new GlVersion(GlProfileType.OpenGL, 4, 3)
}
})
.With(new Win32PlatformOptions
{
EnableMultitouch = true,
UseWgl = true,
WglProfiles = new List<GlVersion>()
{
new GlVersion(GlProfileType.OpenGL, 4, 3)
},
AllowEglInitialization = false,
CompositionBackdropCornerRadius = 8f,
})
.UseSkia()
.AfterSetup(_ =>
{
AvaloniaLocator.CurrentMutable
.Bind<IRenderTimer>().ToConstant(RenderTimer)
.Bind<IRenderLoop>().ToConstant(new RenderLoop(RenderTimer, Dispatcher.UIThread));
})
.LogToTrace();
}
private static void Initialize(string[] args)
{
// Parse Arguments.
string launchPathArg = null;
string baseDirPathArg = null;
bool startFullscreenArg = false;
for (int i = 0; i < args.Length; ++i)
{
string arg = args[i];
if (arg == "-r" || arg == "--root-data-dir")
{
if (i + 1 >= args.Length)
{
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
continue;
}
baseDirPathArg = args[++i];
}
else if (arg == "-p" || arg == "--profile")
{
if (i + 1 >= args.Length)
{
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
continue;
}
CommandLineProfile = args[++i];
}
else if (arg == "-f" || arg == "--fullscreen")
{
startFullscreenArg = true;
}
else
{
launchPathArg = arg;
}
}
// Make process DPI aware for proper window sizing on high-res screens.
WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
// Delete backup files after updating.
Task.Run(Updater.CleanupUpdate);
Console.Title = $"Ryujinx Console {Version}";
// Hook unhandled exception and process exit events.
AppDomain.CurrentDomain.UnhandledException += (object sender, UnhandledExceptionEventArgs e) => ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
AppDomain.CurrentDomain.ProcessExit += (object sender, EventArgs e) => Exit();
// Setup base data directory.
AppDataManager.Initialize(baseDirPathArg);
// Initialize the configuration.
ConfigurationState.Initialize();
// Initialize the logger system.
LoggerModule.Initialize();
// Initialize Discord integration.
DiscordIntegrationModule.Initialize();
ReloadConfig();
// Logging system information.
PrintSystemInfo();
// Enable OGL multithreading on the driver, when available.
BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
DriverUtilities.ToggleOGLThreading(threadingMode == BackendThreading.Off);
// Check if keys exists.
bool hasSystemProdKeys = File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys"));
if (!hasSystemProdKeys)
{
if (!(AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"))))
{
MainWindow.ShowKeyErrorOnLoad = true;
}
}
if (launchPathArg != null)
{
MainWindow.DeferLoadApplication(launchPathArg, startFullscreenArg);
}
}
UI - Avalonia Part 2 (#3351) * add settings windows and children views * Expose hotkeys configuration on the UI * Remove double spacing from locale JSON * simplify button assigner * add cemuhook buttons and title to locale * move common button assigner to own class * cancel button assigner when window is closed * remove unused setting * address review. fix controller profile not loading default when switching devices * fix updater file name * Input cleanup (#37) * addressed review * add device type to controller device checks * change accessibility modifier of public classes to internal * Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update de_DE.json * Update de_DE.json * Update tr_TR.json Translated newly added lines * Update it_IT.json * fix rebase * update avalonia * fix wrong key used for button text * Align settings window elements * Tabs to spaces * Update brazilian portuguese translation * Minor improvement on brazilian portuguese translation * fix turkish translation * remove unused text * change view related classes to public * unsubscribe from deferred event if dialog is closed * Load the default language before loading any other when switching languages * Make controller settings more compact * increase default width of settings window, reduce profile buttons width Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
2022-07-05 18:06:31 +00:00
public static void ReloadConfig()
Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 11:30:15 +00:00
{
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, "Config.json");
// Now load the configuration as the other subsystems are now registered
if (File.Exists(localConfigurationPath))
{
ConfigurationPath = localConfigurationPath;
}
else if (File.Exists(appDataConfigurationPath))
{
ConfigurationPath = appDataConfigurationPath;
}
if (ConfigurationPath == null)
{
// No configuration, we load the default values and save it to disk
ConfigurationPath = appDataConfigurationPath;
ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
}
else
{
if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
{
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
}
else
{
ConfigurationState.Instance.LoadDefault();
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location {ConfigurationPath}");
}
}
}
private static void PrintSystemInfo()
{
Logger.Notice.Print(LogClass.Application, $"Ryujinx Version: {Version}");
SystemInfo.Gather().Print();
var enabledLogs = Logger.GetEnabledLevels();
Logger.Notice.Print(LogClass.Application, $"Logs Enabled: {(enabledLogs.Count == 0 ? "<None>" : string.Join(", ", enabledLogs))}");
if (AppDataManager.Mode == AppDataManager.LaunchMode.Custom)
{
Logger.Notice.Print(LogClass.Application, $"Launch Mode: Custom Path {AppDataManager.BaseDirPath}");
}
else
{
Logger.Notice.Print(LogClass.Application, $"Launch Mode: {AppDataManager.Mode}");
}
}
private static void ProcessUnhandledException(Exception ex, bool isTerminating)
{
Ptc.Close();
PtcProfiler.Stop();
string message = $"Unhandled exception caught: {ex}";
Logger.Error?.PrintMsg(LogClass.Application, message);
if (Logger.Error == null)
{
Logger.Notice.PrintMsg(LogClass.Application, message);
}
if (isTerminating)
{
Exit();
}
}
public static void Exit()
{
DiscordIntegrationModule.Exit();
Ptc.Dispose();
PtcProfiler.Dispose();
Logger.Shutdown();
}
}
}