using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.Utilities;
using System;
namespace Ryujinx.HLE.HOS.Services.Time.Clock
{
abstract class SteadyClockCore
private UInt128 _clockSourceId;
public SteadyClockCore()
_clockSourceId = new UInt128(Guid.NewGuid().ToByteArray());
}
public UInt128 GetClockSourceId()
return _clockSourceId;
public virtual TimeSpanType GetTestOffset()
return new TimeSpanType(0);
public virtual void SetTestOffset(TimeSpanType testOffset) {}
public virtual ResultCode GetRtcValue(out ulong rtcValue)
rtcValue = 0;
return ResultCode.NotImplemented;
public virtual ResultCode GetSetupResultValue()
public virtual TimeSpanType GetInternalOffset()
public virtual void SetInternalOffset(TimeSpanType internalOffset) {}
public virtual SteadyClockTimePoint GetTimePoint(KThread thread)
throw new NotImplementedException();
public SteadyClockTimePoint GetCurrentTimePoint(KThread thread)
SteadyClockTimePoint result = GetTimePoint(thread);
result.TimePoint += GetTestOffset().ToSeconds();
result.TimePoint += GetInternalOffset().ToSeconds();
return result;