using Ryujinx.HLE.HOS.Kernel.Threading;
namespace Ryujinx.HLE.HOS.Services.Time.Clock
{
class TickBasedSteadyClockCore : SteadyClockCore
private static TickBasedSteadyClockCore _instance;
public static TickBasedSteadyClockCore Instance
get
if (_instance == null)
_instance = new TickBasedSteadyClockCore();
}
return _instance;
private TickBasedSteadyClockCore() {}
public override SteadyClockTimePoint GetTimePoint(KThread thread)
SteadyClockTimePoint result = new SteadyClockTimePoint
TimePoint = 0,
ClockSourceId = GetClockSourceId()
};
TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(thread.Context.CntpctEl0, thread.Context.CntfrqEl0);
result.TimePoint = ticksTimeSpan.ToSeconds();
return result;