using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.Shader
{
struct ShaderConfig
public ShaderStage Stage { get; }
public ShaderCapabilities Capabilities { get; }
public TranslationFlags Flags { get; }
public int MaxOutputVertices { get; }
public OutputTopology OutputTopology { get; }
public ShaderConfig(
ShaderStage stage,
ShaderCapabilities capabilities,
TranslationFlags flags,
int maxOutputVertices,
OutputTopology outputTopology)
Stage = stage;
Capabilities = capabilities;
Flags = flags;
MaxOutputVertices = maxOutputVertices;
OutputTopology = outputTopology;
}