forked from Mirror/Ryujinx
35 lines
1 KiB
C#
35 lines
1 KiB
C#
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using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
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namespace Ryujinx.HLE.Ui
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{
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/// <summary>
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/// Information about the indirect layer that is being drawn to.
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/// </summary>
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class RenderingSurfaceInfo
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{
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public ColorFormat ColorFormat { get; }
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public uint Width { get; }
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public uint Height { get; }
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public uint Pitch { get; }
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public uint Size { get; }
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public RenderingSurfaceInfo(ColorFormat colorFormat, uint width, uint height, uint pitch, uint size)
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{
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ColorFormat = colorFormat;
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Width = width;
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Height = height;
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Pitch = pitch;
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Size = size;
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}
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public bool Equals(RenderingSurfaceInfo other)
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{
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return ColorFormat == other.ColorFormat &&
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Width == other.Width &&
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Height == other.Height &&
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Pitch == other.Pitch &&
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Size == other.Size;
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}
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}
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}
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