namespace Ryujinx.Graphics.Shader
{
public interface IGpuAccessor
public void Log(string message)
// No default log output.
}
T MemoryRead<T>(ulong address) where T : unmanaged;
public int QueryComputeLocalSizeX()
return 1;
public int QueryComputeLocalSizeY()
public int QueryComputeLocalSizeZ()
public int QueryComputeLocalMemorySize()
return 0x1000;
public int QueryComputeSharedMemorySize()
return 0xc000;
public bool QueryIsTextureBuffer(int handle)
return false;
public bool QueryIsTextureRectangle(int handle)
public InputTopology QueryPrimitiveTopology()
return InputTopology.Points;
public int QueryStorageBufferOffsetAlignment()
return 16;
public bool QuerySupportsImageLoadFormatted()
return true;
public bool QuerySupportsNonConstantTextureOffset()
public TextureFormat QueryTextureFormat(int handle)
return TextureFormat.R8G8B8A8Unorm;