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jinx/Ryujinx.Graphics.Shader/ShaderProgram.cs

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using System;
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namespace Ryujinx.Graphics.Shader
{
public class ShaderProgram
{
public ShaderStage Stage { get; }
public string Code { get; private set; }
public byte[] BinaryCode { get; }
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private ShaderProgram(ShaderStage stage)
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{
Stage = stage;
}
public ShaderProgram(ShaderStage stage, string code) : this(stage)
{
Code = code;
}
public ShaderProgram(ShaderStage stage, byte[] binaryCode) : this(stage)
{
BinaryCode = binaryCode;
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}
public void Prepend(string line)
{
Code = line + Environment.NewLine + Code;
}
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}
}