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jinx/Ryujinx.HLE/HOS/Horizon.cs

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using LibHac;
using LibHac.Bcat;
using LibHac.Fs;
using LibHac.FsSystem;
using Ryujinx.Audio;
using Ryujinx.Audio.Input;
using Ryujinx.Audio.Integration;
using Ryujinx.Audio.Output;
using Ryujinx.Audio.Renderer.Device;
using Ryujinx.Audio.Renderer.Server;
using Ryujinx.HLE.FileSystem.Content;
using Ryujinx.HLE.HOS.Font;
using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Kernel.Memory;
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy;
using Ryujinx.HLE.HOS.Services.Apm;
using Ryujinx.HLE.HOS.Services.Arp;
using Ryujinx.HLE.HOS.Services.Audio.AudioRenderer;
using Ryujinx.HLE.HOS.Services.Caps;
using Ryujinx.HLE.HOS.Services.Mii;
using Ryujinx.HLE.HOS.Services.Nfc.Nfp.UserManager;
using Ryujinx.HLE.HOS.Services.Nv;
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl;
using Ryujinx.HLE.HOS.Services.Pcv.Bpc;
using Ryujinx.HLE.HOS.Services.Settings;
using Ryujinx.HLE.HOS.Services.Sm;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
using Ryujinx.HLE.HOS.Services.Time.Clock;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.Loaders.Executables;
using Ryujinx.HLE.Utilities;
using System;
using System.Collections.Generic;
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using System.IO;
using System.Linq;
using System.Threading;
namespace Ryujinx.HLE.HOS
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{
using TimeServiceManager = Services.Time.TimeManager;
public class Horizon : IDisposable
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{
internal const int HidSize = 0x40000;
internal const int FontSize = 0x1100000;
internal const int IirsSize = 0x8000;
internal const int TimeSize = 0x1000;
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internal KernelContext KernelContext { get; }
internal Switch Device { get; private set; }
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internal SurfaceFlinger SurfaceFlinger { get; private set; }
internal AudioManager AudioManager { get; private set; }
internal AudioOutputManager AudioOutputManager { get; private set; }
internal AudioInputManager AudioInputManager { get; private set; }
internal AudioRendererManager AudioRendererManager { get; private set; }
internal VirtualDeviceSessionRegistry AudioDeviceSessionRegistry { get; private set; }
public SystemStateMgr State { get; private set; }
internal PerformanceState PerformanceState { get; private set; }
internal AppletStateMgr AppletState { get; private set; }
internal List<NfpDevice> NfpDevices { get; private set; }
internal ServerBase BsdServer { get; private set; }
internal ServerBase AudRenServer { get; private set; }
internal ServerBase AudOutServer { get; private set; }
internal ServerBase HidServer { get; private set; }
internal ServerBase NvDrvServer { get; private set; }
internal ServerBase TimeServer { get; private set; }
internal ServerBase ViServer { get; private set; }
internal ServerBase ViServerM { get; private set; }
internal ServerBase ViServerS { get; private set; }
internal KSharedMemory HidSharedMem { get; private set; }
internal KSharedMemory FontSharedMem { get; private set; }
internal KSharedMemory IirsSharedMem { get; private set; }
internal SharedFontManager Font { get; private set; }
internal AccountManager AccountManager { get; private set; }
internal ContentManager ContentManager { get; private set; }
internal CaptureManager CaptureManager { get; private set; }
internal KEvent VsyncEvent { get; private set; }
internal KEvent DisplayResolutionChangeEvent { get; private set; }
public Keyset KeySet => Device.FileSystem.KeySet;
private bool _isDisposed;
Add Profiled Persistent Translation Cache. (#769) * Delete DelegateTypes.cs * Delete DelegateCache.cs * Add files via upload * Update Horizon.cs * Update Program.cs * Update MainWindow.cs * Update Aot.cs * Update RelocEntry.cs * Update Translator.cs * Update MemoryManager.cs * Update InstEmitMemoryHelper.cs * Update Delegates.cs * Nit. * Nit. * Nit. * 10 fewer MSIL bytes for us * Add comment. Nits. * Update Translator.cs * Update Aot.cs * Nits. * Opt.. * Opt.. * Opt.. * Opt.. * Allow to change compression level. * Update MemoryManager.cs * Update Translator.cs * Manage corner cases during the save phase. Nits. * Update Aot.cs * Translator response tweak for Aot disabled. Nit. * Nit. * Nits. * Create DelegateHelpers.cs * Update Delegates.cs * Nit. * Nit. * Nits. * Fix due to #784. * Fixes due to #757 & #841. * Fix due to #846. * Fix due to #847. * Use MethodInfo for managed method calls. Use IR methods instead of managed methods about Max/Min (S/U). Follow-ups & Nits. * Add missing exception messages. Reintroduce slow path for Fmov_Vi. Implement slow path for Fmov_Si. * Switch to the new folder structure. Nits. * Impl. index-based relocation information. Impl. cache file version field. * Nit. * Address gdkchan comments. Mainly: - fixed cache file corruption issue on exit; - exposed a way to disable AOT on the GUI. * Address AcK77 comment. * Address Thealexbarney, jduncanator & emmauss comments. Header magic, CpuId (FI) & Aot -> Ptc. * Adaptation to the new application reloading system. Improvements to the call system of managed methods. Follow-ups. Nits. * Get the same boot times as on master when PTC is disabled. * Profiled Aot. * A32 support (#897). * #975 support (1 of 2). * #975 support (2 of 2). * Rebase fix & nits. * Some fixes and nits (still one bug left). * One fix & nits. * Tests fix (by gdk) & nits. * Support translations not only in high quality and rejit. Nits. * Added possibility to skip translations and continue execution, using `ESC` key. * Update SettingsWindow.cs * Update GLRenderer.cs * Update Ptc.cs * Disabled Profiled PTC by default as requested in the past by gdk. * Fix rejit bug. Increased number of parallel translations. Add stack unwinding stuffs support (1 of 2). Nits. * Add stack unwinding stuffs support (2 of 2). Tuned number of parallel translations. * Restored the ability to assemble jumps with 8-bit offset when Profiled PTC is disabled or during profiling. Modifications due to rebase. Nits. * Limited profiling of the functions to be translated to the addresses belonging to the range of static objects only. * Nits. * Nits. * Update Delegates.cs * Nit. * Update InstEmitSimdArithmetic.cs * Address riperiperi comments. * Fixed the issue of unjustifiably longer boot times at the second boot than at the first boot, measured at the same time or reference point and with the same number of translated functions. * Implemented a simple redundant load/save mechanism. Halved the value of Decoder.MaxInstsPerFunction more appropriate for the current performance of the Translator. Replaced by Logger.PrintError to Logger.PrintDebug in TexturePool.cs about the supposed invalid texture format to avoid the spawn of the log. Nits. * Nit. Improved Logger.PrintError in TexturePool.cs to avoid log spawn. Added missing code for FZ handling (in output) for fp max/min instructions (slow paths). * Add configuration migration for PTC Co-authored-by: Thog <me@thog.eu>
2020-06-16 18:28:02 +00:00
public bool EnablePtc { get; set; }
public IntegrityCheckLevel FsIntegrityCheckLevel { get; set; }
public int GlobalAccessLogMode { get; set; }
internal ulong HidBaseAddress { get; private set; }
internal NvHostSyncpt HostSyncpoint { get; private set; }
internal LibHac.Horizon LibHacHorizonServer { get; private set; }
internal HorizonClient LibHacHorizonClient { get; private set; }
public Horizon(Switch device)
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{
KernelContext = new KernelContext(
device,
device.Memory,
device.Configuration.MemoryConfiguration.ToKernelMemorySize(),
device.Configuration.MemoryConfiguration.ToKernelMemoryArrange());
Device = device;
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State = new SystemStateMgr();
PerformanceState = new PerformanceState();
NfpDevices = new List<NfpDevice>();
// Note: This is not really correct, but with HLE of services, the only memory
// region used that is used is Application, so we can use the other ones for anything.
KMemoryRegionManager region = KernelContext.MemoryRegions[(int)MemoryRegion.NvServices];
ulong hidPa = region.Address;
ulong fontPa = region.Address + HidSize;
ulong iirsPa = region.Address + HidSize + FontSize;
ulong timePa = region.Address + HidSize + FontSize + IirsSize;
HidBaseAddress = hidPa - DramMemoryMap.DramBase;
KPageList hidPageList = new KPageList();
KPageList fontPageList = new KPageList();
KPageList iirsPageList = new KPageList();
KPageList timePageList = new KPageList();
hidPageList .AddRange(hidPa, HidSize / KMemoryManager.PageSize);
fontPageList.AddRange(fontPa, FontSize / KMemoryManager.PageSize);
iirsPageList.AddRange(iirsPa, IirsSize / KMemoryManager.PageSize);
timePageList.AddRange(timePa, TimeSize / KMemoryManager.PageSize);
HidSharedMem = new KSharedMemory(KernelContext, hidPageList, 0, 0, KMemoryPermission.Read);
FontSharedMem = new KSharedMemory(KernelContext, fontPageList, 0, 0, KMemoryPermission.Read);
IirsSharedMem = new KSharedMemory(KernelContext, iirsPageList, 0, 0, KMemoryPermission.Read);
KSharedMemory timeSharedMemory = new KSharedMemory(KernelContext, timePageList, 0, 0, KMemoryPermission.Read);
TimeServiceManager.Instance.Initialize(device, this, timeSharedMemory, timePa - DramMemoryMap.DramBase, TimeSize);
AppletState = new AppletStateMgr(this);
AppletState.SetFocus(true);
Font = new SharedFontManager(device, fontPa - DramMemoryMap.DramBase);
VsyncEvent = new KEvent(KernelContext);
DisplayResolutionChangeEvent = new KEvent(KernelContext);
AccountManager = device.Configuration.AccountManager;
ContentManager = device.Configuration.ContentManager;
CaptureManager = new CaptureManager(device);
// TODO: use set:sys (and get external clock source id from settings)
// TODO: use "time!standard_steady_clock_rtc_update_interval_minutes" and implement a worker thread to be accurate.
UInt128 clockSourceId = new UInt128(Guid.NewGuid().ToByteArray());
IRtcManager.GetExternalRtcValue(out ulong rtcValue);
// We assume the rtc is system time.
TimeSpanType systemTime = TimeSpanType.FromSeconds((long)rtcValue);
// Configure and setup internal offset
TimeSpanType internalOffset = TimeSpanType.FromSeconds(device.Configuration.SystemTimeOffset);
TimeSpanType systemTimeOffset = new TimeSpanType(systemTime.NanoSeconds + internalOffset.NanoSeconds);
if (systemTime.IsDaylightSavingTime() && !systemTimeOffset.IsDaylightSavingTime())
{
internalOffset = internalOffset.AddSeconds(3600L);
}
else if (!systemTime.IsDaylightSavingTime() && systemTimeOffset.IsDaylightSavingTime())
{
internalOffset = internalOffset.AddSeconds(-3600L);
}
internalOffset = new TimeSpanType(-internalOffset.NanoSeconds);
// First init the standard steady clock
TimeServiceManager.Instance.SetupStandardSteadyClock(null, clockSourceId, systemTime, internalOffset, TimeSpanType.Zero, false);
TimeServiceManager.Instance.SetupStandardLocalSystemClock(null, new SystemClockContext(), systemTime.ToSeconds());
if (NxSettings.Settings.TryGetValue("time!standard_network_clock_sufficient_accuracy_minutes", out object standardNetworkClockSufficientAccuracyMinutes))
{
TimeSpanType standardNetworkClockSufficientAccuracy = new TimeSpanType((int)standardNetworkClockSufficientAccuracyMinutes * 60000000000);
// The network system clock needs a valid system clock, as such we setup this system clock using the local system clock.
TimeServiceManager.Instance.StandardLocalSystemClock.GetClockContext(null, out SystemClockContext localSytemClockContext);
TimeServiceManager.Instance.SetupStandardNetworkSystemClock(localSytemClockContext, standardNetworkClockSufficientAccuracy);
}
TimeServiceManager.Instance.SetupStandardUserSystemClock(null, false, SteadyClockTimePoint.GetRandom());
// FIXME: TimeZone shoud be init here but it's actually done in ContentManager
TimeServiceManager.Instance.SetupEphemeralNetworkSystemClock();
DatabaseImpl.Instance.InitializeDatabase(device);
HostSyncpoint = new NvHostSyncpt(device);
SurfaceFlinger = new SurfaceFlinger(device);
InitLibHacHorizon();
InitializeAudioRenderer();
}
private void InitializeAudioRenderer()
{
AudioManager = new AudioManager();
AudioOutputManager = new AudioOutputManager();
AudioInputManager = new AudioInputManager();
AudioRendererManager = new AudioRendererManager();
AudioDeviceSessionRegistry = new VirtualDeviceSessionRegistry();
IWritableEvent[] audioOutputRegisterBufferEvents = new IWritableEvent[Constants.AudioOutSessionCountMax];
for (int i = 0; i < audioOutputRegisterBufferEvents.Length; i++)
{
KEvent registerBufferEvent = new KEvent(KernelContext);
audioOutputRegisterBufferEvents[i] = new AudioKernelEvent(registerBufferEvent);
}
AudioOutputManager.Initialize(Device.AudioDeviceDriver, audioOutputRegisterBufferEvents);
IWritableEvent[] audioInputRegisterBufferEvents = new IWritableEvent[Constants.AudioInSessionCountMax];
for (int i = 0; i < audioInputRegisterBufferEvents.Length; i++)
{
KEvent registerBufferEvent = new KEvent(KernelContext);
audioInputRegisterBufferEvents[i] = new AudioKernelEvent(registerBufferEvent);
}
AudioInputManager.Initialize(Device.AudioDeviceDriver, audioInputRegisterBufferEvents);
IWritableEvent[] systemEvents = new IWritableEvent[Constants.AudioRendererSessionCountMax];
for (int i = 0; i < systemEvents.Length; i++)
{
KEvent systemEvent = new KEvent(KernelContext);
systemEvents[i] = new AudioKernelEvent(systemEvent);
}
AudioManager.Initialize(Device.AudioDeviceDriver.GetUpdateRequiredEvent(), AudioOutputManager.Update, AudioInputManager.Update);
AudioRendererManager.Initialize(systemEvents, Device.AudioDeviceDriver);
AudioManager.Start();
}
public void InitializeServices()
{
IUserInterface sm = new IUserInterface(KernelContext);
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sm.TrySetServer(new ServerBase(KernelContext, "SmServer", () => new IUserInterface(KernelContext)));
// Wait until SM server thread is done with initialization,
// only then doing connections to SM is safe.
sm.Server.InitDone.WaitOne();
sm.Server.InitDone.Dispose();
BsdServer = new ServerBase(KernelContext, "BsdServer");
AudRenServer = new ServerBase(KernelContext, "AudioRendererServer");
AudOutServer = new ServerBase(KernelContext, "AudioOutServer");
HidServer = new ServerBase(KernelContext, "HidServer");
NvDrvServer = new ServerBase(KernelContext, "NvservicesServer");
TimeServer = new ServerBase(KernelContext, "TimeServer");
ViServer = new ServerBase(KernelContext, "ViServerU");
ViServerM = new ServerBase(KernelContext, "ViServerM");
ViServerS = new ServerBase(KernelContext, "ViServerS");
}
public void LoadKip(string kipPath)
{
using IStorage kipFile = new LocalStorage(kipPath, FileAccess.Read);
ProgramLoader.LoadKip(KernelContext, new KipExecutable(kipFile));
}
private void InitLibHacHorizon()
{
LibHac.Horizon horizon = new LibHac.Horizon(null, Device.FileSystem.FsServer);
horizon.CreateHorizonClient(out HorizonClient ryujinxClient).ThrowIfFailure();
horizon.CreateHorizonClient(out HorizonClient bcatClient).ThrowIfFailure();
ryujinxClient.Sm.RegisterService(new LibHacIReader(this), "arp:r").ThrowIfFailure();
new BcatServer(bcatClient);
LibHacHorizonServer = horizon;
LibHacHorizonClient = ryujinxClient;
}
public void ChangeDockedModeState(bool newState)
{
if (newState != State.DockedMode)
{
State.DockedMode = newState;
PerformanceState.PerformanceMode = State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
AppletState.Messages.Enqueue(MessageInfo.OperationModeChanged);
AppletState.Messages.Enqueue(MessageInfo.PerformanceModeChanged);
AppletState.MessageEvent.ReadableEvent.Signal();
SignalDisplayResolutionChange();
Device.Configuration.RefreshInputConfig?.Invoke();
}
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}
public void ReturnFocus()
{
AppletState.SetFocus(true);
}
public void SimulateWakeUpMessage()
{
AppletState.Messages.Enqueue(MessageInfo.Resume);
AppletState.MessageEvent.ReadableEvent.Signal();
}
public void ScanAmiibo(int nfpDeviceId, string amiiboId, bool useRandomUuid)
{
if (NfpDevices[nfpDeviceId].State == NfpDeviceState.SearchingForTag)
{
NfpDevices[nfpDeviceId].State = NfpDeviceState.TagFound;
NfpDevices[nfpDeviceId].AmiiboId = amiiboId;
NfpDevices[nfpDeviceId].UseRandomUuid = useRandomUuid;
}
}
public bool SearchingForAmiibo(out int nfpDeviceId)
{
nfpDeviceId = default;
for (int i = 0; i < NfpDevices.Count; i++)
{
if (NfpDevices[i].State == NfpDeviceState.SearchingForTag)
{
nfpDeviceId = i;
return true;
}
}
return false;
}
public void SignalDisplayResolutionChange()
{
DisplayResolutionChangeEvent.ReadableEvent.Signal();
}
public void SignalVsync()
{
VsyncEvent.ReadableEvent.Signal();
}
public void Dispose()
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{
Dispose(true);
}
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protected virtual void Dispose(bool disposing)
{
if (!_isDisposed && disposing)
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{
_isDisposed = true;
KProcess terminationProcess = new KProcess(KernelContext);
KThread terminationThread = new KThread(KernelContext);
terminationThread.Initialize(0, 0, 0, 3, 0, terminationProcess, ThreadType.Kernel, () =>
{
// Force all threads to exit.
lock (KernelContext.Processes)
{
// Terminate application.
foreach (KProcess process in KernelContext.Processes.Values.Where(x => x.Flags.HasFlag(ProcessCreationFlags.IsApplication)))
{
process.Terminate();
}
// The application existed, now surface flinger can exit too.
SurfaceFlinger.Dispose();
// Terminate HLE services (must be done after the application is already terminated,
// otherwise the application will receive errors due to service termination.
foreach (KProcess process in KernelContext.Processes.Values.Where(x => !x.Flags.HasFlag(ProcessCreationFlags.IsApplication)))
{
process.Terminate();
}
}
// Exit ourself now!
KernelStatic.GetCurrentThread().Exit();
});
terminationThread.Start();
// Wait until the thread is actually started.
while (terminationThread.HostThread.ThreadState == ThreadState.Unstarted)
{
Thread.Sleep(10);
}
// Wait until the termination thread is done terminating all the other threads.
terminationThread.HostThread.Join();
// Destroy nvservices channels as KThread could be waiting on some user events.
// This is safe as KThread that are likely to call ioctls are going to be terminated by the post handler hook on the SVC facade.
INvDrvServices.Destroy();
AudioManager.Dispose();
AudioOutputManager.Dispose();
AudioInputManager.Dispose();
AudioRendererManager.Dispose();
KernelContext.Dispose();
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}
}
}
Add Profiled Persistent Translation Cache. (#769) * Delete DelegateTypes.cs * Delete DelegateCache.cs * Add files via upload * Update Horizon.cs * Update Program.cs * Update MainWindow.cs * Update Aot.cs * Update RelocEntry.cs * Update Translator.cs * Update MemoryManager.cs * Update InstEmitMemoryHelper.cs * Update Delegates.cs * Nit. * Nit. * Nit. * 10 fewer MSIL bytes for us * Add comment. Nits. * Update Translator.cs * Update Aot.cs * Nits. * Opt.. * Opt.. * Opt.. * Opt.. * Allow to change compression level. * Update MemoryManager.cs * Update Translator.cs * Manage corner cases during the save phase. Nits. * Update Aot.cs * Translator response tweak for Aot disabled. Nit. * Nit. * Nits. * Create DelegateHelpers.cs * Update Delegates.cs * Nit. * Nit. * Nits. * Fix due to #784. * Fixes due to #757 & #841. * Fix due to #846. * Fix due to #847. * Use MethodInfo for managed method calls. Use IR methods instead of managed methods about Max/Min (S/U). Follow-ups & Nits. * Add missing exception messages. Reintroduce slow path for Fmov_Vi. Implement slow path for Fmov_Si. * Switch to the new folder structure. Nits. * Impl. index-based relocation information. Impl. cache file version field. * Nit. * Address gdkchan comments. Mainly: - fixed cache file corruption issue on exit; - exposed a way to disable AOT on the GUI. * Address AcK77 comment. * Address Thealexbarney, jduncanator & emmauss comments. Header magic, CpuId (FI) & Aot -> Ptc. * Adaptation to the new application reloading system. Improvements to the call system of managed methods. Follow-ups. Nits. * Get the same boot times as on master when PTC is disabled. * Profiled Aot. * A32 support (#897). * #975 support (1 of 2). * #975 support (2 of 2). * Rebase fix & nits. * Some fixes and nits (still one bug left). * One fix & nits. * Tests fix (by gdk) & nits. * Support translations not only in high quality and rejit. Nits. * Added possibility to skip translations and continue execution, using `ESC` key. * Update SettingsWindow.cs * Update GLRenderer.cs * Update Ptc.cs * Disabled Profiled PTC by default as requested in the past by gdk. * Fix rejit bug. Increased number of parallel translations. Add stack unwinding stuffs support (1 of 2). Nits. * Add stack unwinding stuffs support (2 of 2). Tuned number of parallel translations. * Restored the ability to assemble jumps with 8-bit offset when Profiled PTC is disabled or during profiling. Modifications due to rebase. Nits. * Limited profiling of the functions to be translated to the addresses belonging to the range of static objects only. * Nits. * Nits. * Update Delegates.cs * Nit. * Update InstEmitSimdArithmetic.cs * Address riperiperi comments. * Fixed the issue of unjustifiably longer boot times at the second boot than at the first boot, measured at the same time or reference point and with the same number of translated functions. * Implemented a simple redundant load/save mechanism. Halved the value of Decoder.MaxInstsPerFunction more appropriate for the current performance of the Translator. Replaced by Logger.PrintError to Logger.PrintDebug in TexturePool.cs about the supposed invalid texture format to avoid the spawn of the log. Nits. * Nit. Improved Logger.PrintError in TexturePool.cs to avoid log spawn. Added missing code for FZ handling (in output) for fp max/min instructions (slow paths). * Add configuration migration for PTC Co-authored-by: Thog <me@thog.eu>
2020-06-16 18:28:02 +00:00
}