using Ryujinx.HLE.Utilities;
using System;
using System.IO;
using System.Linq;
namespace Ryujinx.HLE.Utilities
{
public struct UInt128
public long High { get; private set; }
public long Low { get; private set; }
public UInt128(long Low, long High)
this.Low = Low;
this.High = High;
byte[] Bytes = new byte[16];
int Index = Bytes.Length;
void WriteBytes(long Value)
for (int Byte = 0; Byte < 8; Byte++)
Bytes[--Index] = (byte)(Value >> Byte * 8);
}
WriteBytes(Low);
WriteBytes(High);
public UInt128(string UInt128Hex)
if (UInt128Hex == null || UInt128Hex.Length != 32 || !UInt128Hex.All("0123456789abcdefABCDEF".Contains))
throw new ArgumentException("Invalid Hex value!", nameof(UInt128Hex));
Low = Convert.ToInt64(UInt128Hex.Substring(16),16);
High = Convert.ToInt64(UInt128Hex.Substring(0, 16), 16);
public void Write(BinaryWriter BinaryWriter)
BinaryWriter.Write(Low);
BinaryWriter.Write(High);
public override string ToString()
return High.ToString("x16") + Low.ToString("x16");
public bool IsZero()
return (Low | High) == 0;