using System.Collections.Concurrent;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel
{
class HleCoreManager
private class PausableThread
public ManualResetEvent Event { get; private set; }
public bool IsExiting { get; set; }
public PausableThread()
Event = new ManualResetEvent(false);
}
private ConcurrentDictionary<Thread, PausableThread> Threads;
public HleCoreManager()
Threads = new ConcurrentDictionary<Thread, PausableThread>();
public void Set(Thread Thread)
GetThread(Thread).Event.Set();
public void Reset(Thread Thread)
GetThread(Thread).Event.Reset();
public void Wait(Thread Thread)
PausableThread PausableThread = GetThread(Thread);
if (!PausableThread.IsExiting)
PausableThread.Event.WaitOne();
public void Exit(Thread Thread)
GetThread(Thread).IsExiting = true;
private PausableThread GetThread(Thread Thread)
return Threads.GetOrAdd(Thread, (Key) => new PausableThread());
public void RemoveThread(Thread Thread)
if (Threads.TryRemove(Thread, out PausableThread PausableThread))
PausableThread.Event.Set();
PausableThread.Event.Dispose();