using Ryujinx.Common;
using System;
namespace Ryujinx.HLE.HOS.Kernel
{
class KContextIdManager
private const int IdMasksCount = 8;
private int[] IdMasks;
private int NextFreeBitHint;
public KContextIdManager()
IdMasks = new int[IdMasksCount];
}
public int GetId()
lock (IdMasks)
int Id = 0;
if (!TestBit(NextFreeBitHint))
Id = NextFreeBitHint;
else
for (int Index = 0; Index < IdMasksCount; Index++)
int Mask = IdMasks[Index];
int FirstFreeBit = BitUtils.CountLeadingZeros32((Mask + 1) & ~Mask);
if (FirstFreeBit < 32)
int BaseBit = Index * 32 + 31;
Id = BaseBit - FirstFreeBit;
break;
else if (Index == IdMasksCount - 1)
throw new InvalidOperationException("Maximum number of Ids reached!");
NextFreeBitHint = Id + 1;
SetBit(Id);
return Id;
public void PutId(int Id)
ClearBit(Id);
private bool TestBit(int Bit)
return (IdMasks[NextFreeBitHint / 32] & (1 << (NextFreeBitHint & 31))) != 0;
private void SetBit(int Bit)
IdMasks[NextFreeBitHint / 32] |= (1 << (NextFreeBitHint & 31));
private void ClearBit(int Bit)
IdMasks[NextFreeBitHint / 32] &= ~(1 << (NextFreeBitHint & 31));