using Ryujinx.Common;
namespace Ryujinx.HLE.HOS.Kernel
{
class KCoreContext
private KScheduler Scheduler;
private HleCoreManager CoreManager;
public bool ContextSwitchNeeded { get; private set; }
public long LastContextSwitchTime { get; private set; }
public long TotalIdleTimeTicks { get; private set; } //TODO
public KThread CurrentThread { get; private set; }
public KThread SelectedThread { get; private set; }
public KCoreContext(KScheduler Scheduler, HleCoreManager CoreManager)
this.Scheduler = Scheduler;
this.CoreManager = CoreManager;
}
public void SelectThread(KThread Thread)
SelectedThread = Thread;
if (SelectedThread != CurrentThread)
ContextSwitchNeeded = true;
public void UpdateCurrentThread()
ContextSwitchNeeded = false;
LastContextSwitchTime = PerformanceCounter.ElapsedMilliseconds;
CurrentThread = SelectedThread;
if (CurrentThread != null)
long CurrentTime = PerformanceCounter.ElapsedMilliseconds;
CurrentThread.TotalTimeRunning += CurrentTime - CurrentThread.LastScheduledTime;
CurrentThread.LastScheduledTime = CurrentTime;
public void ContextSwitch()
CoreManager.Reset(CurrentThread.Context.Work);
CurrentThread.ClearExclusive();
CoreManager.Set(CurrentThread.Context.Work);
CurrentThread.Context.Execute();