using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Kernel
{
class KSlabHeap
private LinkedList<ulong> Items;
public KSlabHeap(ulong Pa, ulong ItemSize, ulong Size)
Items = new LinkedList<ulong>();
int ItemsCount = (int)(Size / ItemSize);
for (int Index = 0; Index < ItemsCount; Index++)
Items.AddLast(Pa);
Pa += ItemSize;
}
public bool TryGetItem(out ulong Pa)
lock (Items)
if (Items.First != null)
Pa = Items.First.Value;
Items.RemoveFirst();
return true;
Pa = 0;
return false;
public void Free(ulong Pa)
Items.AddFirst(Pa);