using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Process;
using System;
namespace Ryujinx.HLE.HOS.Kernel.Ipc
{
class KSession : KAutoObject
public KServerSession ServerSession { get; }
public KClientSession ClientSession { get; }
private bool _hasBeenInitialized;
public KSession(KernelContext context, KClientPort parentPort = null) : base(context)
ServerSession = new KServerSession(context, this);
ClientSession = new KClientSession(context, this, parentPort);
_hasBeenInitialized = true;
}
public void DisconnectClient()
if (ClientSession.State == ChannelState.Open)
ClientSession.State = ChannelState.ClientDisconnected;
ServerSession.CancelAllRequestsClientDisconnected();
public void DisconnectServer()
ClientSession.State = ChannelState.ServerDisconnected;
protected override void Destroy()
if (_hasBeenInitialized)
ClientSession.DisconnectFromPort();
KProcess creatorProcess = ClientSession.CreatorProcess;
creatorProcess.ResourceLimit?.Release(LimitableResource.Session, 1);
creatorProcess.DecrementReferenceCount();