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jinx/Ryujinx.Ava/Ui/Windows/MotionSettingsWindow.axaml.cs

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UI - Avalonia Part 2 (#3351) * add settings windows and children views * Expose hotkeys configuration on the UI * Remove double spacing from locale JSON * simplify button assigner * add cemuhook buttons and title to locale * move common button assigner to own class * cancel button assigner when window is closed * remove unused setting * address review. fix controller profile not loading default when switching devices * fix updater file name * Input cleanup (#37) * addressed review * add device type to controller device checks * change accessibility modifier of public classes to internal * Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update de_DE.json * Update de_DE.json * Update tr_TR.json Translated newly added lines * Update it_IT.json * fix rebase * update avalonia * fix wrong key used for button text * Align settings window elements * Tabs to spaces * Update brazilian portuguese translation * Minor improvement on brazilian portuguese translation * fix turkish translation * remove unused text * change view related classes to public * unsubscribe from deferred event if dialog is closed * Load the default language before loading any other when switching languages * Make controller settings more compact * increase default width of settings window, reduce profile buttons width Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
2022-07-05 18:06:31 +00:00
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Ava.Ui.ViewModels;
using Ryujinx.Common.Configuration.Hid.Controller;
using System.Threading.Tasks;
namespace Ryujinx.Ava.Ui.Windows
{
public class MotionSettingsWindow : UserControl
{
private readonly InputConfiguration<GamepadInputId, StickInputId> _viewmodel;
public MotionSettingsWindow()
{
InitializeComponent();
}
public MotionSettingsWindow(ControllerSettingsViewModel viewmodel)
{
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
_viewmodel = new InputConfiguration<GamepadInputId, StickInputId>()
{
Slot = config.Slot,
AltSlot = config.AltSlot,
DsuServerHost = config.DsuServerHost,
DsuServerPort = config.DsuServerPort,
MirrorInput = config.MirrorInput,
EnableMotion = config.EnableMotion,
Sensitivity = config.Sensitivity,
GyroDeadzone = config.GyroDeadzone,
EnableCemuHookMotion = config.EnableCemuHookMotion
};
InitializeComponent();
}
private void InitializeComponent()
{
DataContext = _viewmodel;
AvaloniaXamlLoader.Load(this);
}
public static async Task Show(ControllerSettingsViewModel viewmodel, StyleableWindow window)
{
ContentDialog contentDialog = window.ContentDialog;
string name = string.Empty;
MotionSettingsWindow content = new MotionSettingsWindow(viewmodel);
if (contentDialog != null)
{
contentDialog.Title = LocaleManager.Instance["ControllerMotionTitle"];
contentDialog.PrimaryButtonText = LocaleManager.Instance["ControllerSettingsSave"];
contentDialog.SecondaryButtonText = "";
contentDialog.CloseButtonText = LocaleManager.Instance["ControllerSettingsClose"];
contentDialog.Content = content;
contentDialog.PrimaryButtonClick += (sender, args) =>
{
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
config.Slot = content._viewmodel.Slot;
config.EnableMotion = content._viewmodel.EnableMotion;
config.Sensitivity = content._viewmodel.Sensitivity;
config.GyroDeadzone = content._viewmodel.GyroDeadzone;
config.AltSlot = content._viewmodel.AltSlot;
config.DsuServerHost = content._viewmodel.DsuServerHost;
config.DsuServerPort = content._viewmodel.DsuServerPort;
config.EnableCemuHookMotion = content._viewmodel.EnableCemuHookMotion;
config.MirrorInput = content._viewmodel.MirrorInput;
};
await contentDialog.ShowAsync();
}
}
}
}