using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.Shader;
using System;
namespace Ryujinx.Graphics.GAL
{
public interface IRenderer : IDisposable
IPipeline Pipeline { get; }
IWindow Window { get; }
void BackgroundContextAction(Action action);
IShader CompileShader(ShaderProgram shader);
BufferHandle CreateBuffer(int size);
IProgram CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors);
ISampler CreateSampler(SamplerCreateInfo info);
ITexture CreateTexture(TextureCreateInfo info, float scale);
void DeleteBuffer(BufferHandle buffer);
byte[] GetBufferData(BufferHandle buffer, int offset, int size);
Capabilities GetCapabilities();
void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data);
void UpdateCounters();
void PreFrame();
ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler);
void ResetCounter(CounterType type);
void Initialize(GraphicsDebugLevel logLevel);
}