using Ryujinx.Common.Utilities;
namespace Ryujinx.Graphics.Vic.Types
{
struct BlendingSlotStruct
private long _word0;
private long _word1;
public int AlphaK1 => (int)_word0.Extract(0, 10);
public int AlphaK2 => (int)_word0.Extract(16, 10);
public int SrcFactCMatchSelect => (int)_word0.Extract(32, 3);
public int DstFactCMatchSelect => (int)_word0.Extract(36, 3);
public int SrcFactAMatchSelect => (int)_word0.Extract(40, 3);
public int DstFactAMatchSelect => (int)_word0.Extract(44, 3);
public int OverrideR => (int)_word1.Extract(66, 10);
public int OverrideG => (int)_word1.Extract(76, 10);
public int OverrideB => (int)_word1.Extract(86, 10);
public int OverrideA => (int)_word1.Extract(96, 10);
public bool UseOverrideR => _word1.Extract(108);
public bool UseOverrideG => _word1.Extract(109);
public bool UseOverrideB => _word1.Extract(110);
public bool UseOverrideA => _word1.Extract(111);
public bool MaskR => _word1.Extract(112);
public bool MaskG => _word1.Extract(113);
public bool MaskB => _word1.Extract(114);
public bool MaskA => _word1.Extract(115);
}