using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Gal.Shader;
using System;
using System.IO;
namespace Ryushader
{
class Program
static void Main(string[] args)
if (args.Length == 2)
GlslDecompiler Decompiler = new GlslDecompiler();
GalShaderType ShaderType = GalShaderType.Vertex;
switch (args[0].ToLower())
case "v": ShaderType = GalShaderType.Vertex; break;
case "tc": ShaderType = GalShaderType.TessControl; break;
case "te": ShaderType = GalShaderType.TessEvaluation; break;
case "g": ShaderType = GalShaderType.Geometry; break;
case "f": ShaderType = GalShaderType.Fragment; break;
}
using (FileStream FS = new FileStream(args[1], FileMode.Open, FileAccess.Read))
Memory Mem = new Memory(FS);
GlslProgram Program = Decompiler.Decompile(Mem, 0, ShaderType);
Console.WriteLine(Program.Code);
else
Console.WriteLine("Usage: Ryushader [v|tc|te|g|f] shader.bin");