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jinx/Ryujinx.Audio/Renderer/Utils/Math/Vector6.cs

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using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Utils.Math
{
record struct Vector6
{
public float X;
public float Y;
public float Z;
public float W;
public float V;
public float U;
public Vector6(float value) : this(value, value, value, value, value, value)
{
}
public Vector6(float x, float y, float z, float w, float v, float u)
{
X = x;
Y = y;
Z = z;
W = w;
V = v;
U = u;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector6 operator +(Vector6 left, Vector6 right)
{
return new Vector6(left.X + right.X,
left.Y + right.Y,
left.Z + right.Z,
left.W + right.W,
left.V + right.V,
left.U + right.U);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector6 operator *(Vector6 left, Vector6 right)
{
return new Vector6(left.X * right.X,
left.Y * right.Y,
left.Z * right.Z,
left.W * right.W,
left.V * right.V,
left.U * right.U);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector6 operator *(Vector6 left, float right)
{
return left * new Vector6(right);
}
}
}