using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.OpenGL.Image
{
class TextureBase
public int Handle { get; protected set; }
protected TextureCreateInfo Info { get; }
public int Width => Info.Width;
public int Height => Info.Height;
public Target Target => Info.Target;
public Format Format => Info.Format;
public TextureBase(TextureCreateInfo info)
Info = info;
Handle = GL.GenTexture();
}
public void Bind(int unit)
Bind(Target.Convert(), unit);
protected void Bind(TextureTarget target, int unit)
GL.ActiveTexture(TextureUnit.Texture0 + unit);
GL.BindTexture(target, Handle);