using Ryujinx.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel
{
class KTimeManager : IDisposable
private class WaitingObject
public IKFutureSchedulerObject Object { get; private set; }
public long TimePoint { get; private set; }
public WaitingObject(IKFutureSchedulerObject Object, long TimePoint)
this.Object = Object;
this.TimePoint = TimePoint;
}
private List<WaitingObject> WaitingObjects;
private AutoResetEvent WaitEvent;
private bool KeepRunning;
public KTimeManager()
WaitingObjects = new List<WaitingObject>();
KeepRunning = true;
Thread Work = new Thread(WaitAndCheckScheduledObjects);
Work.Start();
public void ScheduleFutureInvocation(IKFutureSchedulerObject Object, long Timeout)
long TimePoint = PerformanceCounter.ElapsedMilliseconds + ConvertNanosecondsToMilliseconds(Timeout);
lock (WaitingObjects)
WaitingObjects.Add(new WaitingObject(Object, TimePoint));
WaitEvent.Set();
public static long ConvertNanosecondsToMilliseconds(long Time)
Time /= 1000000;
if ((ulong)Time > int.MaxValue)
return int.MaxValue;
return Time;
public static long ConvertMillisecondsToNanoseconds(long Time)
return Time * 1000000;
public static long ConvertMillisecondsToTicks(long Time)
return Time * 19200;
public void UnscheduleFutureInvocation(IKFutureSchedulerObject Object)
WaitingObjects.RemoveAll(x => x.Object == Object);
private void WaitAndCheckScheduledObjects()
using (WaitEvent = new AutoResetEvent(false))
while (KeepRunning)
WaitingObject Next;
Next = WaitingObjects.OrderBy(x => x.TimePoint).FirstOrDefault();
if (Next != null)
long TimePoint = PerformanceCounter.ElapsedMilliseconds;
if (Next.TimePoint > TimePoint)
WaitEvent.WaitOne((int)(Next.TimePoint - TimePoint));
bool TimeUp = PerformanceCounter.ElapsedMilliseconds >= Next.TimePoint;
if (TimeUp)
TimeUp = WaitingObjects.Remove(Next);
Next.Object.TimeUp();
else
WaitEvent.WaitOne();
public void Dispose()
Dispose(true);
protected virtual void Dispose(bool Disposing)
if (Disposing)
KeepRunning = false;
WaitEvent?.Set();