using Ryujinx.Cpu;
using Ryujinx.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.Utilities
{
class StructReader
private IVirtualMemoryManager _memory;
public long Position { get; private set; }
public StructReader(IVirtualMemoryManager memory, long position)
_memory = memory;
Position = position;
}
public T Read<T>() where T : struct
T value = MemoryHelper.Read<T>(_memory, Position);
Position += Marshal.SizeOf<T>();
return value;
public T[] Read<T>(int size) where T : struct
int structSize = Marshal.SizeOf<T>();
int count = size / structSize;
T[] output = new T[count];
for (int index = 0; index < count; index++)
output[index] = MemoryHelper.Read<T>(_memory, Position);
Position += structSize;
return output;