using OpenTK.Graphics.OpenGL;
using System;
namespace Ryujinx.Graphics.Gal.OpenGL
{
class OGLStreamBuffer : IDisposable
public int Handle { get; protected set; }
public int Size { get; protected set; }
protected BufferTarget Target { get; private set; }
public OGLStreamBuffer(BufferTarget Target, int Size)
this.Target = Target;
this.Size = Size;
Handle = GL.GenBuffer();
GL.BindBuffer(Target, Handle);
GL.BufferData(Target, Size, IntPtr.Zero, BufferUsageHint.StreamDraw);
}
public void SetData(int Size, IntPtr HostAddress)
GL.BufferSubData(Target, IntPtr.Zero, Size, HostAddress);
public void Dispose()
Dispose(true);
protected virtual void Dispose(bool Disposing)
if (Disposing && Handle != 0)
GL.DeleteBuffer(Handle);
Handle = 0;