using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.Utilities;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Friend
{
class IFriendService : IpcService
private Dictionary<int, ServiceProcessRequest> _commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
public IFriendService()
_commands = new Dictionary<int, ServiceProcessRequest>
{ 10101, GetFriendList },
{ 10601, DeclareCloseOnlinePlaySession },
{ 10610, UpdateUserPresence }
};
}
// nn::friends::GetFriendListGetFriendListIds(nn::account::Uid, int Unknown0, nn::friends::detail::ipc::SizedFriendFilter, ulong Unknown1) -> int CounterIds, array<nn::account::NetworkServiceAccountId>
public long GetFriendList(ServiceCtx context)
UInt128 uuid = new UInt128(
context.RequestData.ReadInt64(),
context.RequestData.ReadInt64());
int unknown0 = context.RequestData.ReadInt32();
FriendFilter filter = new FriendFilter
PresenceStatus = (PresenceStatusFilter)context.RequestData.ReadInt32(),
IsFavoriteOnly = context.RequestData.ReadBoolean(),
IsSameAppPresenceOnly = context.RequestData.ReadBoolean(),
IsSameAppPlayedOnly = context.RequestData.ReadBoolean(),
IsArbitraryAppPlayedOnly = context.RequestData.ReadBoolean(),
PresenceGroupId = context.RequestData.ReadInt64()
long unknown1 = context.RequestData.ReadInt64();
// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
context.ResponseData.Write(0);
Logger.PrintStub(LogClass.ServiceFriend, $"Stubbed. UserId: {uuid.ToString()} - " +
$"Unknown0: {unknown0} - " +
$"PresenceStatus: {filter.PresenceStatus} - " +
$"IsFavoriteOnly: {filter.IsFavoriteOnly} - " +
$"IsSameAppPresenceOnly: {filter.IsSameAppPresenceOnly} - " +
$"IsSameAppPlayedOnly: {filter.IsSameAppPlayedOnly} - " +
$"IsArbitraryAppPlayedOnly: {filter.IsArbitraryAppPlayedOnly} - " +
$"PresenceGroupId: {filter.PresenceGroupId} - " +
$"Unknown1: {unknown1}");
return 0;
// DeclareCloseOnlinePlaySession(nn::account::Uid)
public long DeclareCloseOnlinePlaySession(ServiceCtx context)
if (context.Device.System.State.TryGetUser(uuid, out UserProfile profile))
profile.OnlinePlayState = OpenCloseState.Closed;
Logger.PrintStub(LogClass.ServiceFriend, $"Stubbed. Uuid: {uuid.ToString()} - " +
$"OnlinePlayState: {profile.OnlinePlayState}");
// UpdateUserPresence(nn::account::Uid, ulong Unknown0) -> buffer<Unknown1, type: 0x19, size: 0xe0>
public long UpdateUserPresence(ServiceCtx context)
long unknown0 = context.RequestData.ReadInt64();
long position = context.Request.PtrBuff[0].Position;
long size = context.Request.PtrBuff[0].Size;
//Todo: Write the buffer content.
$"Unknown0: {unknown0}");