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jinx/Ryujinx.Audio/Renderer/Dsp/Command/CopyMixBufferCommand.cs

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using System;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class CopyMixBufferCommand : ICommand
{
public bool Enabled { get; set; }
public int NodeId { get; }
public CommandType CommandType => CommandType.CopyMixBuffer;
public ulong EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }
public CopyMixBufferCommand(uint inputBufferIndex, uint outputBufferIndex, int nodeId)
{
Enabled = true;
NodeId = nodeId;
InputBufferIndex = (ushort)inputBufferIndex;
OutputBufferIndex = (ushort)outputBufferIndex;
}
public void Process(CommandList context)
{
context.CopyBuffer(OutputBufferIndex, InputBufferIndex);
}
}
}