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jinx/Ryujinx.HLE/Loaders/Npdm/FsPermissionRw.cs

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namespace Ryujinx.HLE.Loaders.Npdm
{
enum FsPermissionRw : ulong
{
MountContentType2 = 0x8000000000000801,
MountContentType5 = 0x8000000000000801,
MountContentType3 = 0x8000000000000801,
MountContentType4 = 0x8000000000000801,
MountContentType6 = 0x8000000000000801,
MountContentType7 = 0x8000000000000801,
Unknown0x6 = 0x8000000000000000,
ContentStorageAccess = 0x8000000000000800,
ImageDirectoryAccess = 0x8000000000001000,
MountBisType28 = 0x8000000000000084,
MountBisType29 = 0x8000000000000080,
MountBisType30 = 0x8000000000008080,
MountBisType31 = 0x8000000000008080,
Unknown0xD = 0x8000000000000080,
SdCardAccess = 0xC000000000200000,
GameCardUser = 0x8000000000000010,
SaveDataAccess0 = 0x8000000000040020,
SystemSaveDataAccess0 = 0x8000000000000028,
SaveDataAccess1 = 0x8000000000000020,
SystemSaveDataAccess1 = 0x8000000000000020,
BisPartition0 = 0x8000000000010082,
BisPartition10 = 0x8000000000010080,
BisPartition20 = 0x8000000000010080,
BisPartition21 = 0x8000000000010080,
BisPartition22 = 0x8000000000010080,
BisPartition23 = 0x8000000000010080,
BisPartition24 = 0x8000000000010080,
BisPartition25 = 0x8000000000010080,
BisPartition26 = 0x8000000000000080,
BisPartition27 = 0x8000000000000084,
BisPartition28 = 0x8000000000000084,
BisPartition29 = 0x8000000000000080,
BisPartition30 = 0x8000000000000080,
BisPartition31 = 0x8000000000000080,
BisPartition32 = 0x8000000000000080,
Unknown0x23 = 0xC000000000200000,
GameCard_System = 0x8000000000000100,
MountContent_System = 0x8000000000100008,
HostAccess = 0xC000000000400000
}
}