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jinx/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs

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using System;
using System.Collections.ObjectModel;
namespace Ryujinx.Graphics.Shader
{
public class ShaderProgramInfo
{
public ReadOnlyCollection<BufferDescriptor> CBuffers { get; }
public ReadOnlyCollection<BufferDescriptor> SBuffers { get; }
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public ReadOnlyCollection<TextureDescriptor> Textures { get; }
public ReadOnlyCollection<TextureDescriptor> Images { get; }
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public bool UsesInstanceId { get; }
public bool UsesRtLayer { get; }
public byte ClipDistancesWritten { get; }
public int FragmentOutputMap { get; }
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public ShaderProgramInfo(
BufferDescriptor[] cBuffers,
BufferDescriptor[] sBuffers,
TextureDescriptor[] textures,
TextureDescriptor[] images,
bool usesInstanceId,
bool usesRtLayer,
byte clipDistancesWritten,
int fragmentOutputMap)
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{
CBuffers = Array.AsReadOnly(cBuffers);
SBuffers = Array.AsReadOnly(sBuffers);
Textures = Array.AsReadOnly(textures);
Images = Array.AsReadOnly(images);
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UsesInstanceId = usesInstanceId;
UsesRtLayer = usesRtLayer;
ClipDistancesWritten = clipDistancesWritten;
FragmentOutputMap = fragmentOutputMap;
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}
}
}