using Ryujinx.Memory.Range;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace Ryujinx.Memory.Tracking
{
/// <summary>
/// A tracking handle for a given region of virtual memory. The Dirty flag is updated whenever any changes are made,
/// and an action can be performed when the region is read to or written from.
/// </summary>
public class RegionHandle : IRegionHandle, IRange
/// If more than this number of checks have been performed on a dirty flag since its last reprotect,
/// then it is dirtied infrequently.
private static int CheckCountForInfrequent = 3;
/// Number of frequent dirty/consume in a row to make this handle volatile.
private static int VolatileThreshold = 5;
public bool Dirty { get; private set; }
public bool Unmapped { get; private set; }
public ulong Address { get; }
public ulong Size { get; }
public ulong EndAddress { get; }
internal IMultiRegionHandle Parent { get; set; }
internal int SequenceNumber { get; set; }
private event Action _onDirty;
private RegionSignal _preAction; // Action to perform before a read or write. This will block the memory access.
private readonly List<VirtualRegion> _regions;
private readonly MemoryTracking _tracking;
private bool _disposed;
private int _checkCount = 0;
private int _volatileCount = 0;
private bool _volatile;
internal MemoryPermission RequiredPermission
get
// If this is unmapped, allow reprotecting as RW as it can't be dirtied.
// This is required for the partial unmap cases where part of the data are still being accessed.
if (Unmapped)
return MemoryPermission.ReadAndWrite;
}
if (_preAction != null)
return MemoryPermission.None;
return Dirty ? MemoryPermission.ReadAndWrite : MemoryPermission.Read;
internal RegionSignal PreAction => _preAction;
/// Create a new region handle. The handle is registered with the given tracking object,
/// and will be notified of any changes to the specified region.
/// <param name="tracking">Tracking object for the target memory block</param>
/// <param name="address">Virtual address of the region to track</param>
/// <param name="size">Size of the region to track</param>
/// <param name="mapped">True if the region handle starts mapped</param>
internal RegionHandle(MemoryTracking tracking, ulong address, ulong size, bool mapped = true)
Dirty = mapped;
Unmapped = !mapped;
Address = address;
Size = size;
EndAddress = address + size;
_tracking = tracking;
_regions = tracking.GetVirtualRegionsForHandle(address, size);
foreach (var region in _regions)
region.Handles.Add(this);
/// Clear the volatile state of this handle.
private void ClearVolatile()
_volatileCount = 0;
_volatile = false;
/// Check if this handle is dirty, or if it is volatile. (changes very often)
/// <returns>True if the handle is dirty or volatile, false otherwise</returns>
public bool DirtyOrVolatile()
_checkCount++;
return Dirty || _volatile;
/// Signal that a memory action occurred within this handle's virtual regions.
/// <param name="write">Whether the region was written to or read</param>
internal void Signal(ulong address, ulong size, bool write, ref IList<RegionHandle> handleIterable)
RegionSignal action = Interlocked.Exchange(ref _preAction, null);
// If this handle was already unmapped (even if just partially),
// then we have nothing to do until it is mapped again.
// The pre-action should be still consumed to avoid flushing on remap.
return;
if (action != null)
// Copy the handles list in case it changes when we're out of the lock.
if (handleIterable is List<RegionHandle>)
handleIterable = handleIterable.ToArray();
// Temporarily release the tracking lock while we're running the action.
Monitor.Exit(_tracking.TrackingLock);
try
action.Invoke(address, size);
finally
Monitor.Enter(_tracking.TrackingLock);
if (write)
bool oldDirty = Dirty;
Dirty = true;
if (!oldDirty)
_onDirty?.Invoke();
Parent?.SignalWrite();
/// Force this handle to be dirty, without reprotecting.
public void ForceDirty()
/// Consume the dirty flag for this handle, and reprotect so it can be set on the next write.
public void Reprotect(bool asDirty = false)
if (_volatile) return;
Dirty = asDirty;
bool protectionChanged = false;
lock (_tracking.TrackingLock)
foreach (VirtualRegion region in _regions)
protectionChanged |= region.UpdateProtection();
if (!protectionChanged)
// Counteract the check count being incremented when this handle was forced dirty.
// It doesn't count for protected write tracking.
_checkCount--;
else if (!asDirty)
if (_checkCount > 0 && _checkCount < CheckCountForInfrequent)
if (++_volatileCount >= VolatileThreshold && _preAction == null)
_volatile = true;
else
_checkCount = 0;
/// Register an action to perform when the tracked region is read or written.
/// The action is automatically removed after it runs.
/// <param name="action">Action to call on read or write</param>
public void RegisterAction(RegionSignal action)
ClearVolatile();
RegionSignal lastAction = Interlocked.Exchange(ref _preAction, action);
if (lastAction == null && action != lastAction)
region.UpdateProtection();
/// Register an action to perform when the region is written to.
/// This action will not be removed when it is called - it is called each time the dirty flag is set.
/// <param name="action">Action to call on dirty</param>
public void RegisterDirtyEvent(Action action)
_onDirty += action;
/// Add a child virtual region to this handle.
/// <param name="region">Virtual region to add as a child</param>
internal void AddChild(VirtualRegion region)
_regions.Add(region);
/// Signal that this handle has been mapped or unmapped.
/// <param name="mapped">True if the handle has been mapped, false if unmapped</param>
internal void SignalMappingChanged(bool mapped)
if (Unmapped == mapped)
Dirty = false;
/// Check if this region overlaps with another.
/// <param name="address">Base address</param>
/// <param name="size">Size of the region</param>
/// <returns>True if overlapping, false otherwise</returns>
public bool OverlapsWith(ulong address, ulong size)
return Address < address + size && address < EndAddress;
/// Dispose the handle. Within the tracking lock, this removes references from virtual regions.
public void Dispose()
if (_disposed)
throw new ObjectDisposedException(GetType().FullName);
_disposed = true;
region.RemoveHandle(this);