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jinx/Ryujinx.Audio/Renderer/Utils/Math/Matrix2x2.cs

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namespace Ryujinx.Audio.Renderer.Utils.Math
{
record struct Matrix2x2
{
public float M11;
public float M12;
public float M21;
public float M22;
public Matrix2x2(float m11, float m12,
float m21, float m22)
{
M11 = m11;
M12 = m12;
M21 = m21;
M22 = m22;
}
public static Matrix2x2 operator +(Matrix2x2 value1, Matrix2x2 value2)
{
Matrix2x2 m;
m.M11 = value1.M11 + value2.M11;
m.M12 = value1.M12 + value2.M12;
m.M21 = value1.M21 + value2.M21;
m.M22 = value1.M22 + value2.M22;
return m;
}
public static Matrix2x2 operator -(Matrix2x2 value1, float value2)
{
Matrix2x2 m;
m.M11 = value1.M11 - value2;
m.M12 = value1.M12 - value2;
m.M21 = value1.M21 - value2;
m.M22 = value1.M22 - value2;
return m;
}
public static Matrix2x2 operator *(Matrix2x2 value1, float value2)
{
Matrix2x2 m;
m.M11 = value1.M11 * value2;
m.M12 = value1.M12 * value2;
m.M21 = value1.M21 * value2;
m.M22 = value1.M22 * value2;
return m;
}
public static Matrix2x2 operator *(Matrix2x2 value1, Matrix2x2 value2)
{
Matrix2x2 m;
// First row
m.M11 = value1.M11 * value2.M11 + value1.M12 * value2.M21;
m.M12 = value1.M11 * value2.M12 + value1.M12 * value2.M22;
// Second row
m.M21 = value1.M21 * value2.M11 + value1.M22 * value2.M21;
m.M22 = value1.M21 * value2.M12 + value1.M22 * value2.M22;
return m;
}
}
}