namespace Ryujinx.Graphics.Gal.Shader
{
static class ShaderDecoder
private const bool AddDbgComments = true;
public static ShaderIrBlock DecodeBasicBlock(int[] Code, int Offset)
ShaderIrBlock Block = new ShaderIrBlock();
while (Offset + 2 <= Code.Length)
int InstPos = Offset * 4;
Block.Position = InstPos;
Block.MarkLabel(InstPos);
//Ignore scheduling instructions, which are written every 32 bytes.
if ((Offset & 7) == 0)
Offset += 2;
continue;
}
uint Word0 = (uint)Code[Offset++];
uint Word1 = (uint)Code[Offset++];
long OpCode = Word0 | (long)Word1 << 32;
ShaderDecodeFunc Decode = ShaderOpCodeTable.GetDecoder(OpCode);
if (AddDbgComments)
string DbgOpCode = $"0x{InstPos:x8}: 0x{OpCode:x16} ";
Block.AddNode(new ShaderIrCmnt(DbgOpCode + (Decode?.Method.Name ?? "???")));
if (Decode == null)
Decode(Block, OpCode);
if (Block.GetLastNode() is ShaderIrOp Op && Op.Inst == ShaderIrInst.Exit)
break;
return Block;
private static bool IsFlowChange(ShaderIrInst Inst)
return Inst == ShaderIrInst.Exit;