using System;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel
{
partial class KScheduler
private const int RoundRobinTimeQuantumMs = 10;
private int _currentCore;
public bool MultiCoreScheduling { get; set; }
public HleCoreManager CoreManager { get; }
private bool _keepPreempting;
public void StartAutoPreemptionThread()
Thread preemptionThread = new Thread(PreemptCurrentThread);
_keepPreempting = true;
preemptionThread.Start();
}
public void ContextSwitch()
lock (CoreContexts)
if (MultiCoreScheduling)
int selectedCount = 0;
for (int core = 0; core < CpuCoresCount; core++)
KCoreContext coreContext = CoreContexts[core];
if (coreContext.ContextSwitchNeeded && (coreContext.CurrentThread?.Context.IsCurrentThread() ?? false))
coreContext.ContextSwitch();
if (coreContext.CurrentThread?.Context.IsCurrentThread() ?? false)
selectedCount++;
if (selectedCount == 0)
CoreManager.Reset(Thread.CurrentThread);
else if (selectedCount == 1)
CoreManager.Set(Thread.CurrentThread);
else
throw new InvalidOperationException("Thread scheduled in more than one core!");
KThread currentThread = CoreContexts[_currentCore].CurrentThread;
bool hasThreadExecuting = currentThread != null;
if (hasThreadExecuting)
//If this is not the thread that is currently executing, we need
//to request an interrupt to allow safely starting another thread.
if (!currentThread.Context.IsCurrentThread())
currentThread.Context.RequestInterrupt();
return;
CoreManager.Reset(currentThread.Context.Work);
//Advance current core and try picking a thread,
//keep advancing if it is null.
for (int core = 0; core < 4; core++)
_currentCore = (_currentCore + 1) % CpuCoresCount;
KCoreContext coreContext = CoreContexts[_currentCore];
coreContext.UpdateCurrentThread();
if (coreContext.CurrentThread != null)
coreContext.CurrentThread.ClearExclusive();
CoreManager.Set(coreContext.CurrentThread.Context.Work);
coreContext.CurrentThread.Context.Execute();
break;
//If nothing was running before, then we are on a "external"
//HLE thread, we don't need to wait.
if (!hasThreadExecuting)
CoreManager.Wait(Thread.CurrentThread);
private void PreemptCurrentThread()
//Preempts current thread every 10 milliseconds on a round-robin fashion,
//when multi core scheduling is disabled, to try ensuring that all threads
//gets a chance to run.
while (_keepPreempting)
currentThread?.Context.RequestInterrupt();
PreemptThreads();
Thread.Sleep(RoundRobinTimeQuantumMs);
public void ExitThread(KThread thread)
thread.Context.StopExecution();
CoreManager.Exit(thread.Context.Work);
public void RemoveThread(KThread thread)
CoreManager.RemoveThread(thread.Context.Work);