using Ryujinx.Graphics.Memory;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
{
class NvGpuASCtx
public NvGpuVmm Vmm { get; }
private class Range
public ulong Start { get; }
public ulong End { get; }
public Range(long position, long size)
Start = (ulong)position;
End = (ulong)size + Start;
}
private class MappedMemory : Range
public long PhysicalAddress { get; }
public bool VaAllocated { get; }
public MappedMemory(
long position,
long size,
long physicalAddress,
bool vaAllocated) : base(position, size)
PhysicalAddress = physicalAddress;
VaAllocated = vaAllocated;
private SortedList<long, Range> _maps;
private SortedList<long, Range> _reservations;
public NvGpuASCtx(ServiceCtx context)
Vmm = new NvGpuVmm(context.Memory);
_maps = new SortedList<long, Range>();
_reservations = new SortedList<long, Range>();
public bool ValidateFixedBuffer(long position, long size)
long mapEnd = position + size;
//Check if size is valid (0 is also not allowed).
if ((ulong)mapEnd <= (ulong)position)
return false;
//Check if address is page aligned.
if ((position & NvGpuVmm.PageMask) != 0)
//Check if region is reserved.
if (BinarySearch(_reservations, position) == null)
//Check for overlap with already mapped buffers.
Range map = BinarySearchLt(_maps, mapEnd);
if (map != null && map.End > (ulong)position)
return true;
public void AddMap(
bool vaAllocated)
_maps.Add(position, new MappedMemory(position, size, physicalAddress, vaAllocated));
public bool RemoveMap(long position, out long size)
size = 0;
if (_maps.Remove(position, out Range value))
MappedMemory map = (MappedMemory)value;
if (map.VaAllocated)
size = (long)(map.End - map.Start);
public bool TryGetMapPhysicalAddress(long position, out long physicalAddress)
Range map = BinarySearch(_maps, position);
if (map != null)
physicalAddress = ((MappedMemory)map).PhysicalAddress;
physicalAddress = 0;
public void AddReservation(long position, long size)
_reservations.Add(position, new Range(position, size));
public bool RemoveReservation(long position)
return _reservations.Remove(position);
private Range BinarySearch(SortedList<long, Range> lst, long position)
int left = 0;
int right = lst.Count - 1;
while (left <= right)
int size = right - left;
int middle = left + (size >> 1);
Range rg = lst.Values[middle];
if ((ulong)position >= rg.Start && (ulong)position < rg.End)
return rg;
if ((ulong)position < rg.Start)
right = middle - 1;
else
left = middle + 1;
return null;
private Range BinarySearchLt(SortedList<long, Range> lst, long position)
Range ltRg = null;
if ((ulong)position > rg.Start)
ltRg = rg;
return ltRg;