namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Vertex buffer state.
/// </summary>
struct VertexBufferState
public uint Control;
public GpuVa Address;
public int Divisor;
/// Vertex buffer stride, defined as the number of bytes occupied by each vertex in memory.
/// <returns>Vertex buffer stride</returns>
public int UnpackStride()
return (int)(Control & 0xfff);
}
/// Vertex buffer enable.
/// <returns>True if the vertex buffer is enabled, false otherwise</returns>
public bool UnpackEnable()
return (Control & (1 << 12)) != 0;