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jinx/Ryujinx.Audio/Renderer/Parameter/SplitterInParameter.cs

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using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input header for a splitter state update.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SplitterInParameter
{
/// <summary>
/// Magic of the input header.
/// </summary>
public uint Magic;
/// <summary>
/// Target splitter id.
/// </summary>
public int Id;
/// <summary>
/// Target sample rate to use on the splitter.
/// </summary>
public uint SampleRate;
/// <summary>
/// Count of splitter destinations.
/// </summary>
/// <remarks>Splitter destination ids are defined right after this header.</remarks>
public int DestinationCount;
/// <summary>
/// The expected constant of any input header.
/// </summary>
private const uint ValidMagic = 0x49444E53;
/// <summary>
/// Check if the magic is valid.
/// </summary>
/// <returns>Returns true if the magic is valid.</returns>
public bool IsMagicValid()
{
return Magic == ValidMagic;
}
}
}