namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Memory layout parameters, for block linear textures.
/// </summary>
struct MemoryLayout
public uint Packed;
public int UnpackGobBlocksInX()
return 1 << (int)(Packed & 0xf);
}
public int UnpackGobBlocksInY()
return 1 << (int)((Packed >> 4) & 0xf);
public int UnpackGobBlocksInZ()
return 1 << (int)((Packed >> 8) & 0xf);
public bool UnpackIsLinear()
return (Packed & 0x1000) != 0;
public bool UnpackIsTarget3D()
return (Packed & 0x10000) != 0;