using ARMeilleure.Memory;
using ARMeilleure.State;
using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.Memory;
namespace Ryujinx.HLE.HOS
{
class ArmProcessContext<T> : IProcessContext where T : class, IVirtualMemoryManager, IMemoryManager
private readonly CpuContext _cpuContext;
private T _memoryManager;
public IVirtualMemoryManager AddressSpace => _memoryManager;
public ArmProcessContext(T memoryManager, bool for64Bit)
if (memoryManager is IRefCounted rc)
rc.IncrementReferenceCount();
}
_memoryManager = memoryManager;
_cpuContext = new CpuContext(memoryManager, for64Bit);
public void Execute(ExecutionContext context, ulong codeAddress)
_cpuContext.Execute(context, codeAddress);
public void Dispose()
if (_memoryManager is IRefCounted rc)
rc.DecrementReferenceCount();
_memoryManager = null;