namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Render target color buffer state.
/// </summary>
struct RtColorState
public GpuVa Address;
public int WidthOrStride;
public int Height;
public RtFormat Format;
public MemoryLayout MemoryLayout;
public int Depth;
public int LayerSize;
public int BaseLayer;
public int Unknown0x24;
public int Padding0;
public int Padding1;
public int Padding2;
public int Padding3;
public int Padding4;
public int Padding5;
}