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jinx/Ryujinx/Cpu/Decoder/AOpCodeMov.cs

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2018-02-04 23:08:20 +00:00
using ChocolArm64.Instruction;
using ChocolArm64.State;
namespace ChocolArm64.Decoder
{
class AOpCodeMov : AOpCode
{
public int Rd { get; private set; }
public long Imm { get; private set; }
public int Pos { get; private set; }
public AOpCodeMov(AInst Inst, long Position, int OpCode) : base(Inst, Position)
{
int P1 = (OpCode >> 22) & 1;
int SF = (OpCode >> 31) & 1;
if (SF == 0 && P1 != 0)
{
Emitter = AInstEmit.Und;
return;
}
Rd = (OpCode >> 0) & 0x1f;
Imm = (OpCode >> 5) & 0xffff;
Pos = (OpCode >> 21) & 0x3;
Pos <<= 4;
Imm <<= Pos;
RegisterSize = (OpCode >> 31) != 0
? ARegisterSize.Int64
: ARegisterSize.Int32;
}
}
}