forked from Mirror/Ryujinx
57 lines
1.9 KiB
C#
57 lines
1.9 KiB
C#
|
namespace Ryujinx.Graphics.Gpu.Shader
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// State used by the <see cref="GpuAccessor"/>.
|
||
|
/// </summary>
|
||
|
struct GpuChannelComputeState
|
||
|
{
|
||
|
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
|
||
|
|
||
|
/// <summary>
|
||
|
/// Local group size X of the compute shader.
|
||
|
/// </summary>
|
||
|
public readonly int LocalSizeX;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Local group size Y of the compute shader.
|
||
|
/// </summary>
|
||
|
public readonly int LocalSizeY;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Local group size Z of the compute shader.
|
||
|
/// </summary>
|
||
|
public readonly int LocalSizeZ;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Local memory size of the compute shader.
|
||
|
/// </summary>
|
||
|
public readonly int LocalMemorySize;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Shared memory size of the compute shader.
|
||
|
/// </summary>
|
||
|
public readonly int SharedMemorySize;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Creates a new GPU compute state.
|
||
|
/// </summary>
|
||
|
/// <param name="localSizeX">Local group size X of the compute shader</param>
|
||
|
/// <param name="localSizeY">Local group size Y of the compute shader</param>
|
||
|
/// <param name="localSizeZ">Local group size Z of the compute shader</param>
|
||
|
/// <param name="localMemorySize">Local memory size of the compute shader</param>
|
||
|
/// <param name="sharedMemorySize">Shared memory size of the compute shader</param>
|
||
|
public GpuChannelComputeState(
|
||
|
int localSizeX,
|
||
|
int localSizeY,
|
||
|
int localSizeZ,
|
||
|
int localMemorySize,
|
||
|
int sharedMemorySize)
|
||
|
{
|
||
|
LocalSizeX = localSizeX;
|
||
|
LocalSizeY = localSizeY;
|
||
|
LocalSizeZ = localSizeZ;
|
||
|
LocalMemorySize = localMemorySize;
|
||
|
SharedMemorySize = sharedMemorySize;
|
||
|
}
|
||
|
}
|
||
|
}
|