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jinx/Ryujinx.HLE/Input/HidProController.cs

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namespace Ryujinx.HLE.Input
{
public class HidProController : HidControllerBase
{
bool Wired = false;
public HidProController(Switch Device) : base(HidControllerType.ProController, Device)
{
Wired = true;
}
public override void Connect(HidControllerId ControllerId)
{
base.Connect(ControllerId);
HidControllerColorDesc SingleColorDesc =
HidControllerColorDesc.ColorDesc_ColorsNonexistent;
HidControllerColorDesc SplitColorDesc = 0;
NpadColor SingleColorBody = NpadColor.Black;
NpadColor SingleColorButtons = NpadColor.Black;
Device.Memory.WriteInt32(Offset + 0x08, (int)SingleColorDesc);
Device.Memory.WriteInt32(Offset + 0x0c, (int)SingleColorBody);
Device.Memory.WriteInt32(Offset + 0x10, (int)SingleColorButtons);
Device.Memory.WriteInt32(Offset + 0x14, (int)SplitColorDesc);
Connected = true;
}
public override void SendInput(
HidControllerButtons Buttons,
HidJoystickPosition LeftStick,
HidJoystickPosition RightStick)
{
long ControllerOffset = WriteInput(Buttons, LeftStick, RightStick, HidControllerLayouts.Pro_Controller);
Device.Memory.WriteInt64(ControllerOffset + 0x28,
(Connected ? (uint)HidControllerConnState.Controller_State_Connected : 0) |
(Wired ? (uint)HidControllerConnState.Controller_State_Wired : 0));
}
}
}